Brandon Meester - Senior C++ and Unity Developer

Hi I'm Brandon! I'm a Senior Software Engineer with over a decade of experience in the Australian games industry.

Expert in C++, C#, and Unity

Deep experience at AAA studios such as EA working with large playerbases in both live and pre-production environments with over 250 million total installs.

Now available for work, just shoot me an email at: meester.brandon@gmail.com

Image 1

Sims FreePlay

The Sims FreePlay is a long running live-serivce sandbox life simulation game. I worked on just about everything including:

  • C++ Custom 3D Engine
  • Gameplay and event systems
  • User Interface
  • Optimization
  • AI and pathfinding
  • Augmented Reality
  • Networking
  • Tools and workflow improvements
  • Implementing and maintaining SDKS on: iOS/Android/Windows Phone
Image 2

Real Racing: Next

A racing game featuring next-gen graphics and networked gameplay

  • C++ Custom 3D Engine
  • Gameplay Networking
  • Physics
  • Replay Tools
  • User Interface
  • Server Backend
Image 3

The Sims Mobile

The Sims Mobile is a life simulation game based on The Sims 4.

  • C++ Custom 3D Engine
  • Rendering and shaders
  • Dynamic lighting
  • Optimization
  • Tools and workflow improvements
  • Gameplay and event systems
  • Platform work: iOS/Android
Image 4

Unannounced Unity projects

Deep expertise in Unity with many projects as lead engineer covering various genres including:

  • Town Builder
  • Idle Games
  • FPS
  • Tower Defense
  • Social Simulation
  • Rapid Prototyping
  • Gameplay and meta systems
  • Physics
  • Rendering
  • Networking
  • User Interface
LinkedIn Profile

Discord: shrandy

meester.brandon@gmail.com